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We here at PErIODyC would like to thank everyone that stopped by our booth at Comicpalooza that offered interest, support, and even assistance in some capacity. We tried to reach out a little more and adapt as each day came and went, to great success!
From here on we'll be working on assets and textures in the art front. Our programmers and animators will be getting some enemies up and running, flying, even jumping and attacking. Before long we want to show off a level that's more than color-coded blocks. Especially since we've gotten on to the waiting list for PAX Prime.
There's no guarantee we'll be going, unless enough of the booths ahead of us on the waiting list drop off. Either way, it's a promising date we'll be aiming to present a super-early build with alpha materials. No where near a finished product, but hopefully organized enough to allow us to demonstrate what we're going for.
More news and updates sooner than later! Thanks again to those at Comicpalooza!
From here on we'll be working on assets and textures in the art front. Our programmers and animators will be getting some enemies up and running, flying, even jumping and attacking. Before long we want to show off a level that's more than color-coded blocks. Especially since we've gotten on to the waiting list for PAX Prime.
There's no guarantee we'll be going, unless enough of the booths ahead of us on the waiting list drop off. Either way, it's a promising date we'll be aiming to present a super-early build with alpha materials. No where near a finished product, but hopefully organized enough to allow us to demonstrate what we're going for.
More news and updates sooner than later! Thanks again to those at Comicpalooza!
PAX After math
Hey There everyone! A big thank you to all of the people that swung by the Periodyc booth at PAX. We really enjoyed seeing each of you there and talking with you. We really enjoyed all of the responses we got from each of you as well and will be taking them into consideration. The next plan for us is to get ready to fish up our first level and get T ready for comic palooza and kickstarter. The coming months hold a lot of suprises for us, but we'll be doing our best to get everything finished. We look forward to seeing you guys again and we hope you will stay with us. Also if you havn't already, be sure to check out some of our older posts for
Livestream Time on Picarto!
BlueSaved here. I'm going to be livestreaming some illustration work for our upcoming Kickstarter on my personal Picarto channel, so please join me as I work. I'll be keeping the chat open in another window and will respond to messages as much as possible.
Join me here!: https://www.picarto.tv/live/channel.php?watch=SavedInBlue
PAX South! And Kickstarter!
So, ever heard of a little event called PAX? If by some small chance you haven't, check out the official site for more information: http://www.paxsite.com/
Next year they'll be holding the first ever PAX South in San Antonio, TX, and PErIODyC Studios will be attending as an exhibitor! The convention runs from the 23rd - 25th (in the middle of the week since it's targeted at industry professionals instead of the general public). As if an industry convention isn't crazy enough, we're also going to be launching our Kickstarter that week! We haven't decided if we'll launch it before or during PAX, but expect to see it up and running somewhere be
ONI-CON OR BUST
Yo! Hey there peoples. This weekend, we're going to be at Oni-con in Galveston showing off the very first demo of T is for Guilty. The time has finally come! If you're in the area or interested, be the first to get your hands on it and tell us what you think. We'll be showing it off all weekend so there is plenty of time. We'll be in the game room up stairs so come see us, play the game and get a free print. Maybe even chat with us a bit. We very much would love to see you :). Also, if you can't make it, don't worry, we'll record the whole thing and post it on our Youtube channel so you won't have to miss anything! A monster thank you to all
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